MUD
Glossary terms related to Multi-User Dungeons (MUDs). MUDs come in a wide variety of forms. Traditionally, they are multiplayer games played via telnet.
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Parser
What is a parser in text games? A parser in interactive fiction (IF) is the system that reads and interprets player input, turning it into actions within the game. When you type commands like “open door” or “take lantern,” the parser figures out what you mean and responds accordingly. More advanced parsers can handle complex
Scripting
What is a script? In the context of MUDs and MUD clients, a script is a series of instructions written as lines of code that tells the client how to behave. Scripts automate repetitive or time-sensitive tasks like navigating specific paths, reacting to certain keywords, or casting spells. They allow players to optimize their gameplay
Twinking
What is twinking? Twinking in the context of online games refers to various forms of cheating and undesirable behaviors where a player manipulates information or game mechanics to gain an unfair advantage. This can involve deceiving other players about their character’s abilities or exploiting game system loopholes. Twinking undermines fair play and is generally frowned
Room
What is a room? In the context of a multi-user dungeon (MUD), a room refers to any location that player characters (PCs) can occupy. While the term “room” might imply an enclosed space within a building, in MUDs, it extends to encompass a variety of environments. For example, a room could be a literal chamber,
Rent
What is rent? Rent in the context of multi-user dungeons (MUDs) refers to a game mechanic where players pay in-game currency to secure their inventory and equipment at an inn or similar safe location before logging out. By paying rent, players could ensure that their items persist in the game world between sessions. A brief
Remort
What is a remort? Remorting is a feature in some multi-user dungeons (MUDs) that allows players to restart their character after reaching the maximum available level or experience points, but with enhanced abilities or stats not available to first-time characters. This system is designed to extend gameplay and provide a sense of continued progression and
PvP
What is PvP? PvP stands for “player versus player,” a type of gameplay in roleplaying games (RPGs) where players directly engage in combat or conflict against each other rather than facing computer-controlled opponents. This interaction can occur in various forms such as duels, battles, or competitive matches, depending on the game’s structure and rules. PvP
PvE
What is PvE? PvE stands for Player versus Environment. In text-based roleplaying games, it refers to scenarios where players interact with the game’s world and its non-player characters (NPCs), rather than competing against other players. The focus is on overcoming challenges presented by the game itself, like solving puzzles, battling monsters, or completing quests. PvE















