MUD
Glossary terms related to Multi-User Dungeons (MUDs). MUDs come in a wide variety of forms. Traditionally, they are multiplayer games played via telnet.
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Telnet
What is Telnet? Telnet is a basic way to connect to another computer over the internet using just text. In text-based roleplaying games like MUDs (multi-user dungeons), it’s often used to log into the game’s server and interact with the world by typing commands. Players use Telnet to explore, talk, fight, and roleplay – all

Parser
What is a parser in text games? A parser in interactive fiction (IF) is the system that reads and interprets player input, turning it into actions within the game. When you type commands like “open door” or “take lantern,” the parser figures out what you mean and responds accordingly. More advanced parsers can handle complex

Wholist
What is a wholist? A wholist is a list that displays the names of all players currently online in a text-based roleplaying game, such as a multi-user dungeon (MUD). This list allows players to see who else is active in the game at the same time. The wholist can often be accessed through a simple

Spawn point
What is a spawn point? In text-based roleplaying games (RPGs), a spawn point is a designated location where characters, creatures, or items appear. This could be where new characters start their journey or where they reappear after being defeated. Spawn points are often set by the game master or determined by the game’s rules. They

Scripting
What is a script? In the context of MUDs and MUD clients, a script is a series of instructions written as lines of code that tells the client how to behave. Scripts automate repetitive or time-sensitive tasks like navigating specific paths, reacting to certain keywords, or casting spells. They allow players to optimize their gameplay

Twinking
What is twinking? Twinking in the context of online games refers to various forms of cheating and undesirable behaviors where a player manipulates information or game mechanics to gain an unfair advantage. This can involve deceiving other players about their character’s abilities or exploiting game system loopholes. Twinking undermines fair play and is generally frowned

Room
What is a room? In the context of a multi-user dungeon (MUD), a room refers to any location that player characters (PCs) can occupy. While the term “room” might imply an enclosed space within a building, in MUDs, it extends to encompass a variety of environments. For example, a room could be a literal chamber,

Rent
What is rent? Rent in the context of multi-user dungeons (MUDs) refers to a game mechanic where players pay in-game currency to secure their inventory and equipment at an inn or similar safe location before logging out. By paying rent, players could ensure that their items persist in the game world between sessions. A brief

Remort
What is a remort? Remorting is a feature in some multi-user dungeons (MUDs) that allows players to restart their character after reaching the maximum available level or experience points, but with enhanced abilities or stats not available to first-time characters. This system is designed to extend gameplay and provide a sense of continued progression and

PvP
What is PvP? PvP stands for “player versus player,” a type of gameplay in roleplaying games (RPGs) where players directly engage in combat or conflict against each other rather than facing computer-controlled opponents. This interaction can occur in various forms such as duels, battles, or competitive matches, depending on the game’s structure and rules. PvP

PvE
What is PvE? PvE stands for Player versus Environment. In text-based roleplaying games, it refers to scenarios where players interact with the game’s world and its non-player characters (NPCs), rather than competing against other players. The focus is on overcoming challenges presented by the game itself, like solving puzzles, battling monsters, or completing quests. PvE

Pbase
What is a pbase? Short for “playerbase,” the term pbase refers to the collective group of players actively engaged with a particular game. This term is commonly used to describe the community aspect of games, particularly in online or multiplayer settings. A pbase can vary widely in size from just a few players to millions











