It’s MU* history month!
Game admins and players are warmly invited share a bit of their game’s history. Learn more.
RSS

Railroading — Definition, examples, FAQs, and more

Written by Andruid

Published Apr 14, 2024

Updated Aug 14, 2026

TL;DR

railroading

—noun (action)

When the game master constrains players' choices, steering the story down a specific, predetermined path no matter what the characters do.

What is railroading in roleplaying games?

Railroading in roleplaying games (RPGs) refers to when the game master (GM) constrains players’ choices, requiring them to follow a specific, predetermined path in the story.

This limits player agency, meaning the ability of players to make choices that genuinely change the story. Agency is widely seen as central to roleplaying, which is why heavy-handed railroading tends to drain a game of its appeal.

Railroading sits on a spectrum. At one end is a fully scripted session where nothing the players do changes the outcome. At the other end is sandbox or freeform play, where the story grows almost entirely out of player choices. Most games fall somewhere in between: the GM prepares a plot but adapts it as the players act. The term usually comes up when that balance tips too far toward the GM’s script and players notice their decisions have stopped mattering.

Context matters too. A group that agreed to play through a structured, pre-written story has accepted some rails up front, and that generally isn’t a problem. Frustration sets in when players expect their choices to count and the GM quietly overrides them anyway, for example by making every road lead to the same ambush no matter which one the characters take.

Although sometimes used to keep a story coherent or a session on pace, railroading is generally viewed negatively by players who feel their characters’ decisions should shape the game’s direction.

Jump to section

Railroading: a brief history

Railroading has been a part of roleplaying games since their inception, primarily as a tool for GMs to manage complex narratives and guide players through crafted plots. It can occur in tabletop games, as well as text-based games with a strong storytelling element, such as RP MUDs and MUSHes.

The term “railroading” reflects the idea of being on a train track—unable to deviate from the set course. It became more prominent as games evolved to emphasize player agency and narrative flexibility.

How it's used today

Players and game masters talk about railroading most often in settings where stories are shaped by character choices and collaborative storytelling. It comes up in group discussions, rulebooks, and when players reflect on sessions with strong directed plots.

Types of games where the term is commonly used include:

MUD, MUSH, PbP, Chat RPG, Tabletop RPG, RPI, RPE, MMORPG, Social media RPG.


Railroading examples

  • In a fantasy RPG, the GM disregards a player’s clever plan to negotiate with the bandits, insisting on a pre-scripted ambush that leads to combat, regardless of the player’s decisions.
  • During a mystery-themed session, the GM ignores various clues provided by the players that could lead to different suspects, funneling them towards the only “true” perpetrator they had planned.
  • A science fiction campaign features a plot-critical planet. Despite the players’ desire to explore other locations, the GM consistently steers events to ensure landing on that specific planet.
  • In an adventure game, a player’s decision to forge an alliance with a rival faction is overlooked, with the GM narratively enforcing enmity to maintain the story’s predetermined course.

Myths and misconceptions

  1. All forms of GM guidance are forms of railroading. Not all structured storytelling is railroading; true railroading only occurs when players’ choices are rendered meaningless.
  2. Railroading is always an outcome of poor game mastering. Sometimes, railroading can stem from a misunderstanding between players and the GM regarding the campaign’s nature.
  3. Railroading is necessary for a story to be engaging or coherent. In reality, many compelling campaigns balance GM direction with player agency, allowing the narrative to develop organically through collaboration.
  4. Railroading can only occur in pre-written or published adventures. However, even in fully improvised games, a GM can railroad players if they ignore or override player decisions to maintain their own plot.
  5. Players always dislike any form of railroading. While excess railroading is generally unpopular, some groups may appreciate a more guided experience, especially if that’s discussed and agreed upon beforehand.


Railroading FAQs

What are some signs that a GM is railroading?

Signs of railroading include the GM frequently negating player decisions, creating scenarios where only one solution is feasible, or dismissing inventive solutions offered by players that deviate from the GM’s prepared plot. A feeling of frustration among players, sensing that their choices do not matter, is a strong indicator of railroading.

How can GMs avoid railroading in a game?

GMs can avoid railroading by planning flexible plot points rather than fixed outcomes, encouraging player creativity, and being open to the story developing in unexpected directions. Effective communication about game expectations and incorporating elements from players’ backstories can also enhance shared narrative creation.

See: How to be a better Game Master: 10 tips.

Why do some GMs resort to railroading?

Some GMs resort to railroading to ensure that the game covers certain narrative arcs or meets specific thematic goals. Particularly in story-driven campaigns or scenarios with complex plots, GMs might feel railroading is necessary to keep the game on track and ensure that all necessary story elements are explored.

What is the difference between strong guidance and railroading?

Strong guidance involves the GM leading players through a narrative with suggestions and prompts while still allowing their decisions to influence the outcome significantly. In contrast, railroading disregards players’ choices in favor of a predetermined outcome, with little regard for player agency.

Can railroading ever be a positive thing?

Occasionally, railroading can be positive, especially for new players who might feel overwhelmed by too many choices or for maintaining pace in a limited-time session. In these cases, a slight nudge towards a coherent story helps players learn the game mechanics and enjoy a satisfying narrative experience.

Does railroading happen in text-based roleplaying games too?

Yes. In play-by-post games, roleplay MUDs, and other text games, whoever runs a scene or plot can railroad just like a tabletop GM: ignoring what characters post, declaring outcomes regardless of player actions, or funneling every thread toward one planned ending. Text roleplay often has no single storyteller, so railroading there can also come from a fellow player who writes results onto other people’s characters, which overlaps with god-modding.

What is the opposite of railroading?

Players usually name sandbox play as the opposite: the GM builds a setting, the players decide which goals to chase, and the story forms around their decisions. Freeform roleplay goes further still, dropping most predetermined structure so the narrative emerges from the participants’ writing. In practice, most enjoyable games land somewhere between a pure sandbox and a fixed script.


Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Related terms

Related content

4 Types of multiplayer writing games you can play online for free

4 Types of multiplayer writing games you can play online for free

Updated Aug 15, 2026

Excelsior: new stories in a unique Marvel universe

Excelsior: new stories in a unique Marvel universe

Updated Aug 15, 2026

Silent Heaven: a supernatural horror MU*

Silent Heaven: a supernatural horror MU*

Updated Aug 15, 2026

The 5 basic multi-user dungeon (MUD) styles and you

The 5 basic multi-user dungeon (MUD) styles and you

Updated Aug 15, 2026

Mastering medieval banter: how to craft thematic insults

Mastering medieval banter: how to craft thematic insults

Updated Aug 14, 2026

Back to terms list