IAW — Definition, examples, FAQs, and more

Written by Andruid

Published Mar 3, 2024

Updated Jan 8, 2026

, ,

TL;DR

IAW

—noun

(acronym)

Stands for "in another window." When the player is present at their computer but unable to pay attention to the game.

What does IAW mean in MUDs?

IAW stands for “in another window.” This term is used in text-based roleplaying games (RPGs) and online gaming communities to indicate that a player is present but not currently focused on the game’s window.

In this case, the player is not away from their keyboard (AFK); however, they are engaged in activities in another browser or application window.

IAW thus helps communicate a player’s temporary inattention without implying they have left the game entirely.

Jump to section

IAW: a brief history

The concept of IAW has become more prevalent with the advent of multitasking on computers and the increasing number of distractions available online. It acknowledges that while a player may be physically present, their attention is divided between different tasks or windows.

How it's used today

Players use the term IAW when they want to explain that they are still at their computer but not currently looking at the game window. It’s a simple way to update others about their limited attention in chat-based environments.

Types of games where the term is commonly used include:

MUD, MUSH, RPMUD, PbP, Chat RPG, Social media RPG, MMORPG


IAW examples

  • During a text-based RPG session, a player might type “BRB, IAW for a moment” in the chat before switching to answer an email, indicating they are temporarily not paying attention to the game.
  • In an online strategy game, a player might be IAW while looking up game strategies or information in another window, thus not responding immediately to in-game events.
  • A player in a virtual meeting may be IAW while still listening to the discussion, preparing to switch back to the meeting window when needed.
  • In a multiplayer online battle arena (MOBA) game, a player might become IAW during the game’s downtime or while waiting for the match to start.

Myths and misconceptions

  1. IAW is the same as being AFK. While both terms indicate a lack of immediate attention, IAW means the player is still there and can switch back to the game.
  2. IAW players are not interested in the game. In reality, many IAW instances are due to unavoidable distractions or multitasking needs.
  3. When someone is IAW, they are completely unresponsive. Being IAW generally means a player might have delayed responses, but they are still present and may respond if needed.
  4. IAW means a player is intentionally ignoring the group. Most often, IAW is unrelated to intent and simply a result of having to handle something in another window while remaining engaged with the game.
  5. Anyone who is IAW is not participating in the game at all. Many players use IAW to indicate brief lapses of attention; they often keep up with chat or return focus quickly after completing other tasks.


IAW FAQs

How is IAW different from AFK?

IAW is different from AFK in that the player is still at their computer but their attention may be divided. AFK indicates that the player has stepped away from their computer entirely and may not be back for some time.

How should players indicate they are IAW?

Players can indicate they are IAW by typing “IAW” or “in another window” in the game’s chat. They can also say “tabbed out” or “in another tab.” This lets others know they are temporarily distracted but still present at their computer.

How does being IAW affect gameplay?

Being IAW can temporarily slow down gameplay, especially in games that require constant attention or quick responses. Other players may need to wait for the IAW player to refocus on the game window or proceed without their immediate input.

Can IAW affect a player’s reputation in a gaming community?

Yes, similar to going AFK often, frequently being IAW can affect a player’s reputation, especially in communities where engagement and attentiveness are highly valued. It can be seen as a lack of commitment or interest in the game.

What strategies can players use to minimize the impact of being IAW?

When players find themselves IAW, they can adopt certain strategies to lessen the disruption to gameplay:

  • Notify Teammates Early: Inform your group or teammates as soon as you know you’ll be IAW. This helps set expectations and allows the team to adjust their strategies accordingly.
  • Limit IAW Time: Try to keep your IAW periods short. If you know you’re going to be divided in attention, try to resolve the other task quickly or step away from the game entirely if it will take longer.
  • Use Status Indicators: If the game has a status indicator, set yours to “Busy” or a custom status that indicates you’re temporarily distracted. This visual cue can help others understand your availability without disrupting the flow of the game.
  • Pre-plan Activities: If possible, engage in-game activities that require less immediate attention during your IAW times, such as organizing inventory, crafting, or other less time-sensitive tasks.

These strategies can help mitigate the negative effects of being IAW, ensuring that the gameplay experience remains enjoyable for everyone involved.

How can game masters or moderators manage players who are frequently IAW?

Game masters (GMs) or moderators have a challenging role in maintaining the flow and engagement of the game, especially when dealing with players who are frequently IAW:

  • Set Clear Guidelines: Clearly communicate the expectations regarding player attention and participation. Establish what is considered acceptable behavior regarding being IAW during gameplay.
  • Implement a Check-In System: For games requiring high engagement, consider a system where players must confirm their presence and readiness at certain intervals. This can help identify who is actively participating.
  • Offer Breaks: Schedule regular breaks during long gaming sessions to allow players to manage other tasks without disrupting the game. This can reduce the need for players to be IAW.
  • Address Frequent Offenders: If a player is consistently IAW and impacting the game, privately discuss their behavior with them. Offer solutions or alternatives, and if necessary, enforce the game’s rules regarding inactivity or disengagement.

By adopting these management strategies, game masters and moderators can create a more engaging and fair environment for all players, reducing the negative impacts of players being IAW.


Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Related terms

Related content

Lumen et Umbra: re-imagining a world between light and shadow

Lumen et Umbra: re-imagining a world between light and shadow

Updated Jan 11, 2026

Beginner’s guide to multi-user dungeons (MUDs)

Beginner’s guide to multi-user dungeons (MUDs)

Updated Jan 11, 2026

25 essential multi-user (MU*) game terms and what they mean

25 essential multi-user (MU*) game terms and what they mean

Updated Jan 10, 2026

3 Accessibility features in Alter Epoch MU*

3 Accessibility features in Alter Epoch MU*

Updated Jan 10, 2026

Gaming and chronic illness: TBQ talks

Gaming and chronic illness: TBQ talks

Updated Jan 10, 2026

Back to terms list
Support this project