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Inside Cryosphere: the satirical sci-fi space MUD

Inside Cryosphere: the satirical sci-fi space MUD

Oct 25, 2025

Jan 10, 2026

Long-time developer Morwen shares the origins of Cryosphere, the design decisions that shaped the game, and what's coming next.

Too many MUDs, not enough players?

Too many MUDs, not enough players?

Aug 20, 2025

Jan 8, 2026

We've all heard it, but is it true? And does that mean it's a lost cause to make a new MUD in 2025? Andruid shares her two cents.

How to improve player retention in multi-user (MU*) text games: 15 tips

How to improve player retention in multi-user (MU*) text games: 15 tips

Jan 8, 2023

Jan 7, 2026

Learn how to calculate and track player retention in your multi-user (MU*) game, plus 15+ tips for getting players to return.

Lumen et Umbra: re-imagining a world between light and shadow

Lumen et Umbra: re-imagining a world between light and shadow

Sep 30, 2025

Jan 11, 2026

Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

MudVault: a new way to discover MUDs

MudVault: a new way to discover MUDs

Aug 18, 2025

Jan 8, 2026

Asmodeus, creator of MudVault, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.

GoMud: a lightweight engine for building text-based worlds

GoMud: a lightweight engine for building text-based worlds

Jul 21, 2025

Jan 8, 2026

Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

Jun 29, 2025

Jan 8, 2026

Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

Bridging virtual worlds: past and future of the InterMUD chat network

Bridging virtual worlds: past and future of the InterMUD chat network

Jun 12, 2025

Jan 9, 2026

Long before Discord, MUDs had cross-game chat networks. This post dives into the sometimes dramatic history of InterMUD.

LociTerm MUD client and the legacy of The Last Outpost

LociTerm MUD client and the legacy of The Last Outpost

Jun 8, 2025

Jan 10, 2026

Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

May 22, 2025

Jan 8, 2026

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support!

3 Years of Writing Games: a look back

3 Years of Writing Games: a look back

Mar 16, 2025

Jan 10, 2026

Compelling insights and key takeaways from the first year of interviews in a single post.

Text-based adventure games: from Zork to AI Dungeon

Text-based adventure games: from Zork to AI Dungeon

Feb 15, 2025

Jan 8, 2026

Learn about the history and evolution of text-based adventure games, from the classic Zork to the modern AI Dungeon platform.

MUDing mistakes and surprising lessons learned

MUDing mistakes and surprising lessons learned

Dec 3, 2024

Jan 8, 2026

Read about a text game blunder I made and the lessons I took away from the experience about mistakes, reputation, and trust in MU* games.

How long should room descriptions be when building a MU*?

How long should room descriptions be when building a MU*?

Sep 18, 2024

Jan 9, 2026

New MU* creators and builders often want to know how long their room descriptions should be. Find out in this post.

Making a MUD vs. creating a game: is there a difference?

Making a MUD vs. creating a game: is there a difference?

Aug 26, 2024

Jan 8, 2026

So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.

AI-written content in online RP games: “it’s ruining my experience”

AI-written content in online RP games: “it’s ruining my experience”

Aug 4, 2024

Jan 8, 2026

What can you do if your fellow players are using AI to do their writing in your favorite text-based RP game? Read on for some food for thought.

Draped in wealth: 10 luxury furs and leathers worn by the elite

Draped in wealth: 10 luxury furs and leathers worn by the elite

Jul 29, 2024

Jan 8, 2026

A hand-picked list of luxury furs and leathers used throughout history. For writers and world-builders looking to craft wealthy characters and settings.

Crafting elegance: how luxury fabrics and textiles are made

Crafting elegance: how luxury fabrics and textiles are made

Jul 29, 2024

Jan 10, 2026

Learn how luxury fabrics and textiles are made, including types of fibers and their sources. For writers and world-builders who like to dive into the details.

SysAdmin Day: celebrating the people who keep our favorite games running

SysAdmin Day: celebrating the people who keep our favorite games running

Jul 26, 2024

Jan 8, 2026

Learn why SysAdmins are important for MU*s, plus ways to celebrate them on SysAdmin Day. Featuring quotes from Opie, Faraday, and Viriato.

Blu and Roadspike: on designing game websites and systems

Blu and Roadspike: on designing game websites and systems

Jul 24, 2024

Jan 8, 2026

Blu and Roadspike, two longtime members of the MUSH community, talk about their past games and lessons learned.

Shattered MU: beyond monsters and magic

Shattered MU: beyond monsters and magic

Jul 2, 2024

Jan 8, 2026

Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.

AresMUSH: the next-gen server platform

AresMUSH: the next-gen server platform

May 19, 2024

Jan 8, 2026

Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

MU* Accessibility Week: 6 ways to take part

MU* Accessibility Week: 6 ways to take part

May 16, 2024

Jan 10, 2026

It's MU* Accessibility Week! Whether you're a staffer or player, there are ways to get involved and make a difference. Here are a few ideas to get you started.

Excelsior: new stories in a unique Marvel universe

Excelsior: new stories in a unique Marvel universe

May 4, 2024

Jan 8, 2026

Manu (Power) and Lae (Mind) share their experiences running Excelsior: a roster-only MUSH set in a unique Marvel universe.

Evennia: a modern way to create MU*s

Evennia: a modern way to create MU*s

Apr 13, 2024

Jan 8, 2026

Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.

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