MU*s

Everything to do with the genre of multi-user dungeons (MUDs), including articles and advice specific to different styles of MU* games.

Latest posts

Inside Cryosphere: the satirical sci-fi space MUD

Inside Cryosphere: the satirical sci-fi space MUD

Jan 10, 2026

Long-time developer Morwen shares the origins of Cryosphere, the design decisions that shaped the game, and what's coming next.

Lumen et Umbra: re-imagining a world between light and shadow

Lumen et Umbra: re-imagining a world between light and shadow

Jan 10, 2026

Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

Too many MUDs, not enough players?

Too many MUDs, not enough players?

Jan 8, 2026

We've all heard it, but is it true? And does that mean it's a lost cause to make a new MUD in 2025? Andruid shares her two cents.

MudVault: a new way to discover MUDs

MudVault: a new way to discover MUDs

Jan 8, 2026

Asmodeus, creator of MudVault, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.

GoMud: a lightweight engine for building text-based worlds

GoMud: a lightweight engine for building text-based worlds

Jan 8, 2026

Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

Jan 8, 2026

Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

Bridging virtual worlds: past and future of the InterMUD chat network

Bridging virtual worlds: past and future of the InterMUD chat network

Jan 9, 2026

Long before Discord, MUDs had cross-game chat networks. This post dives into the sometimes dramatic history of InterMUD.

LociTerm MUD client and the legacy of The Last Outpost

LociTerm MUD client and the legacy of The Last Outpost

Jan 10, 2026

Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

Jan 8, 2026

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support!

MUDing mistakes and surprising lessons learned

MUDing mistakes and surprising lessons learned

Jan 8, 2026

Read about a text game blunder I made and the lessons I took away from the experience about mistakes, reputation, and trust in MU* games.

How long should room descriptions be when building a MU*?

How long should room descriptions be when building a MU*?

Jan 9, 2026

New MU* creators and builders often want to know how long their room descriptions should be. Find out in this post.

Making a MUD vs. creating a game: is there a difference?

Making a MUD vs. creating a game: is there a difference?

Jan 8, 2026

So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.

AI-written content in online RP games: “it’s ruining my experience”

AI-written content in online RP games: “it’s ruining my experience”

Jan 8, 2026

What can you do if your fellow players are using AI to do their writing in your favorite text-based RP game? Read on for some food for thought.

SysAdmin Day: celebrating the people who keep our favorite games running

SysAdmin Day: celebrating the people who keep our favorite games running

Jan 8, 2026

Learn why SysAdmins are important for MU*s, plus ways to celebrate them on SysAdmin Day. Featuring quotes from Opie, Faraday, and Viriato.

Blu and Roadspike: on designing game websites and systems

Blu and Roadspike: on designing game websites and systems

Jan 8, 2026

Blu and Roadspike, two longtime members of the MUSH community, talk about their past games and lessons learned.

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