Accessibility
Accessibility tips and advice for game creators, informed by interviews with non-sighted players and quotes from members of the VI community.
Latest posts
Inside Erion MUD: 21 years of medieval fantasy
Aelyn talks about her work on Erion, a long-running medieval fantasy text game with a reputation for being accessible.
Accessibility in a changing MU* landscape: an interview with bscross
Long-time MU* enthusiast Brandon Cross talks about how far the hobby has come - and some of the accessibility hurdles that still remain.
LociTerm MUD client and the legacy of The Last Outpost
Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.
A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels
Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support!
3 Years of Writing Games: a look back
Compelling insights and key takeaways from the first year of interviews in a single post.
AresMUSH: the next-gen server platform
Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.
MU* Accessibility Week: 6 ways to take part
It's MU* Accessibility Week! Whether you're a staffer or player, there are ways to get involved and make a difference. Here are a few ideas to get you started.
Evennia: a modern way to create MU*s
Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.
Helpfile Spring Cleaning: 10 ways to participate
It's Helpfile Spring Cleaning Week! Here are 10 ways that staff and players can get together to improve their favorite games.
EmpireMUD: a player-driven city-builder
Khufu shares his experiences building a screen reader-friendly map for his long-running map-based game: EmpireMUD.
Beginner’s guide to MUD soundpacks
What are MUD soundpacks and how do they enhance the experience for players? Find out in this beginner's guide.
Mudlet’s accessibility updates: an interview with Vadi
Vadi, creator of the popular open-source MUD client Mudlet, talks about the latest accessibility updates and where Mudlet is headed next.
How to create a style guide for your MU*
Learn how to create a Builder's Style Guide for your multi-user dungeon (MUD), including what should go in it and where it should live.
How to improve player retention in multi-user (MU*) text games: 15 tips
Learn how to calculate and track player retention in your multi-user (MU*) game, plus 15+ tips for getting players to return.
Alter Aeon MUD: 25+ years of adventure
Learn about Alter Aeon MUD from Shadowfax, a senior staff member - including how the game got started, tips for other game creators, and more!
How to market your text-based game
What does it take to successfully market your text-based game for free? Find out in this post, which includes accessibility tips and more.
How to write room descriptions: tips and examples for world-builders
A guide to writing excellent room descriptions for your text-based game! Also includes prompts and ideas for writing city and wilderness areas.
MU* help systems: 15+ ideas for improvement
A great MUD help system has certain features that make it easy to use and maintain. Here are 15+ ideas for game implementors.
3 Accessibility features in Alter Epoch MU*
Niamh, implementor of Alter Epoch, shares her advice for improving accessibility in MUDs using practical tips and examples.




