Interviews

Conversations with writers, roleplayers, developers, and community members working in and around text-based games.

Latest posts

Inside Cryosphere: the satirical sci-fi space MUD

Inside Cryosphere: the satirical sci-fi space MUD

Oct 25, 2025

Jan 10, 2026

Long-time developer Morwen shares the origins of Cryosphere, the design decisions that shaped the game, and what's coming next.

Lumen et Umbra: re-imagining a world between light and shadow

Lumen et Umbra: re-imagining a world between light and shadow

Sep 30, 2025

Jan 10, 2026

Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

MudVault: a new way to discover MUDs

MudVault: a new way to discover MUDs

Aug 18, 2025

Jan 8, 2026

Asmodeus, creator of MudVault, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.

GoMud: a lightweight engine for building text-based worlds

GoMud: a lightweight engine for building text-based worlds

Jul 21, 2025

Jan 8, 2026

Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

Jun 29, 2025

Jan 8, 2026

Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

LociTerm MUD client and the legacy of The Last Outpost

LociTerm MUD client and the legacy of The Last Outpost

Jun 8, 2025

Jan 10, 2026

Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

May 22, 2025

Jan 8, 2026

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support!

Blu and Roadspike: on designing game websites and systems

Blu and Roadspike: on designing game websites and systems

Jul 24, 2024

Jan 8, 2026

Blu and Roadspike, two longtime members of the MUSH community, talk about their past games and lessons learned.

Shattered MU: beyond monsters and magic

Shattered MU: beyond monsters and magic

Jul 2, 2024

Jan 8, 2026

Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.

AresMUSH: the next-gen server platform

AresMUSH: the next-gen server platform

May 19, 2024

Jan 8, 2026

Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

Excelsior: new stories in a unique Marvel universe

Excelsior: new stories in a unique Marvel universe

May 4, 2024

Jan 8, 2026

Manu (Power) and Lae (Mind) share their experiences running Excelsior: a roster-only MUSH set in a unique Marvel universe.

Evennia: a modern way to create MU*s

Evennia: a modern way to create MU*s

Apr 13, 2024

Jan 8, 2026

Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.

The Network: only the finest quality programming

The Network: only the finest quality programming

Mar 25, 2024

Jan 8, 2026

Clockwork, mastermind behind The Network MU, shares lessons learned from years of creating and running online roleplaying games.

Concordia MU: Write your own destiny

Concordia MU: Write your own destiny

Mar 11, 2024

Jan 10, 2026

Spes, owner and co-creator of Concordia MU, talks about the many hats she wears and what she sees as her most important role in the game.

Silent Heaven: a supernatural horror MU*

Silent Heaven: a supernatural horror MU*

Feb 1, 2024

Jan 8, 2026

Silent Heaven is a supernatural horror MU* known for its emphasis on story and its relatively non-toxic RP community.

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Frequently Asked Questions

What is the Interviews category?

Interviews includes conversations with people working in and around text-based games. These pieces focus on individual experiences, projects, and perspectives, allowing creators and community members to speak in their own words.

What kinds of interviews appear here?

Interviews may include developers, writers, roleplayers, admins, tool creators, archivists, or long-time community members. Topics range from current projects and past experiences to broader reflections on the hobby.

How are people chosen for interviews?

Most interviews come from recommendations by past interviewees or word of mouth within the community. People are often suggested because they’re working on something interesting, unique, or worth highlighting.

Can these interviews be shared or quoted?

Yes. Please credit the interviewee and link back to the original interview when possible so readers can explore the full conversation.

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