Interviews
Conversations with writers, roleplayers, developers, and community members working in and around text-based games.
Latest posts

Inside Cryosphere: the satirical sci-fi space MUD
Long-time developer Morwen shares the origins of Cryosphere, the design decisions that shaped the game, and what's coming next.

Lumen et Umbra: re-imagining a world between light and shadow
Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

MudVault: a new way to discover MUDs
Asmodeus, creator of MudVault, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.

GoMud: a lightweight engine for building text-based worlds
Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

Federation 2 Community Edition: from hauling cargo to shaping the galaxy
Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

LociTerm MUD client and the legacy of The Last Outpost
Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels
Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support!

Shattered MU: beyond monsters and magic
Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.

AresMUSH: the next-gen server platform
Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

Evennia: a modern way to create MU*s
Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.
Frequently Asked Questions
What is the Interviews category?
Interviews includes conversations with people working in and around text-based games. These pieces focus on individual experiences, projects, and perspectives, allowing creators and community members to speak in their own words.
What kinds of interviews appear here?
Interviews may include developers, writers, roleplayers, admins, tool creators, archivists, or long-time community members. Topics range from current projects and past experiences to broader reflections on the hobby.
How are people chosen for interviews?
Most interviews come from recommendations by past interviewees or word of mouth within the community. People are often suggested because they’re working on something interesting, unique, or worth highlighting.
Can these interviews be shared or quoted?
Yes. Please credit the interviewee and link back to the original interview when possible so readers can explore the full conversation.




