MU*s (Page 2)

Everything to do with the genre of multi-user dungeons (MUDs), including articles and advice specific to different styles of MU* games.

Latest posts

Shattered MU: beyond monsters and magic

Shattered MU: beyond monsters and magic

Jan 8, 2026

Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.

AresMUSH: the next-gen server platform

AresMUSH: the next-gen server platform

Jan 8, 2026

Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

MU* Accessibility Week: 6 ways to take part

MU* Accessibility Week: 6 ways to take part

Jan 10, 2026

It's MU* Accessibility Week! Whether you're a staffer or player, there are ways to get involved and make a difference. Here are a few ideas to get you started.

Excelsior: new stories in a unique Marvel universe

Excelsior: new stories in a unique Marvel universe

Jan 8, 2026

Manu (Power) and Lae (Mind) share their experiences running Excelsior: a roster-only MUSH set in a unique Marvel universe.

Evennia: a modern way to create MU*s

Evennia: a modern way to create MU*s

Jan 8, 2026

Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.

The Network: only the finest quality programming

The Network: only the finest quality programming

Jan 8, 2026

Clockwork, mastermind behind The Network MU, shares lessons learned from years of creating and running online roleplaying games.

Helpfile Spring Cleaning: 10 ways to participate

Helpfile Spring Cleaning: 10 ways to participate

Jan 8, 2026

It's Helpfile Spring Cleaning Week! Here are 10 ways that staff and players can get together to improve their favorite games.

Striking a balance: simulation vs. storytelling in text-based roleplaying games

Striking a balance: simulation vs. storytelling in text-based roleplaying games

Jan 8, 2026

Guest author Brandon Cross offers advice for MUD developers on how to use storytelling vs. simulation to create a more immersive game.

Concordia MU: Write your own destiny

Concordia MU: Write your own destiny

Jan 10, 2026

Spes, owner and co-creator of Concordia MU, talks about the many hats she wears and what she sees as her most important role in the game.

How game design drives investment, stakes, and conflict in roleplay-intensive (RPI) MUDs

How game design drives investment, stakes, and conflict in roleplay-intensive (RPI) MUDs

Jan 8, 2026

Within the text-based gaming community, RPIs have a reputation for being toxic cesspools, but it doesn't have to be that way.

Silent Heaven: a supernatural horror MU*

Silent Heaven: a supernatural horror MU*

Jan 8, 2026

Silent Heaven is a supernatural horror MU* known for its emphasis on story and its relatively non-toxic RP community.

Data Privacy Week: 10 tips for safer gaming

Data Privacy Week: 10 tips for safer gaming

Jan 9, 2026

It's Data Privacy Week! Learn why you should care and what you can do to protect yourself and your communities online.

MU* Staff Appreciation Day: 9 ways to say thanks

MU* Staff Appreciation Day: 9 ways to say thanks

Jan 8, 2026

December 1st is MU* Staff Appreciation Day! Don't forget to say thank you to the hard-working staffers who make your favorite pastime possible.

Celebrating International MUD Day: 8 ideas

Celebrating International MUD Day: 8 ideas

Jan 10, 2026

Learn what International MUD Day is and what it's all about. Plus, get ideas for celebrating the holiday with your friends.

EmpireMUD: a player-driven city-builder

EmpireMUD: a player-driven city-builder

Jan 8, 2026

Khufu shares his experiences building a screen reader-friendly map for his long-running map-based game: EmpireMUD.

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