Game Design

Practical advice for game creators, developers, and admins. Includes everything from considerations of game mechanics to player retention.

Latest posts

Inside Cryosphere: the satirical sci-fi space MUD

Inside Cryosphere: the satirical sci-fi space MUD

Oct 25, 2025

Jan 10, 2026

Long-time developer Morwen shares the origins of Cryosphere, the design decisions that shaped the game, and what's coming next.

Lumen et Umbra: re-imagining a world between light and shadow

Lumen et Umbra: re-imagining a world between light and shadow

Sep 30, 2025

Jan 11, 2026

Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

Too many MUDs, not enough players?

Too many MUDs, not enough players?

Aug 20, 2025

Jan 8, 2026

We've all heard it, but is it true? And does that mean it's a lost cause to make a new MUD in 2025? Andruid shares her two cents.

GoMud: a lightweight engine for building text-based worlds

GoMud: a lightweight engine for building text-based worlds

Jul 21, 2025

Jan 8, 2026

Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

Jun 29, 2025

Jan 8, 2026

Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

LociTerm MUD client and the legacy of The Last Outpost

LociTerm MUD client and the legacy of The Last Outpost

Jun 8, 2025

Jan 10, 2026

Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

May 22, 2025

Jan 8, 2026

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support!

3 Years of Writing Games: a look back

3 Years of Writing Games: a look back

Mar 16, 2025

Jan 10, 2026

Compelling insights and key takeaways from the first year of interviews in a single post.

Text-based adventure games: from Zork to AI Dungeon

Text-based adventure games: from Zork to AI Dungeon

Feb 15, 2025

Jan 8, 2026

Learn about the history and evolution of text-based adventure games, from the classic Zork to the modern AI Dungeon platform.

How long should room descriptions be when building a MU*?

How long should room descriptions be when building a MU*?

Sep 18, 2024

Jan 9, 2026

New MU* creators and builders often want to know how long their room descriptions should be. Find out in this post.

Making a MUD vs. creating a game: is there a difference?

Making a MUD vs. creating a game: is there a difference?

Aug 26, 2024

Jan 8, 2026

So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.

Shattered MU: beyond monsters and magic

Shattered MU: beyond monsters and magic

Jul 2, 2024

Jan 8, 2026

Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.

AresMUSH: the next-gen server platform

AresMUSH: the next-gen server platform

May 19, 2024

Jan 8, 2026

Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

MU* Accessibility Week: 6 ways to take part

MU* Accessibility Week: 6 ways to take part

May 16, 2024

Jan 10, 2026

It's MU* Accessibility Week! Whether you're a staffer or player, there are ways to get involved and make a difference. Here are a few ideas to get you started.

Evennia: a modern way to create MU*s

Evennia: a modern way to create MU*s

Apr 13, 2024

Jan 8, 2026

Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.

The Network: only the finest quality programming

The Network: only the finest quality programming

Mar 25, 2024

Jan 8, 2026

Clockwork, mastermind behind The Network MU, shares lessons learned from years of creating and running online roleplaying games.

Striking a balance: simulation vs. storytelling in text-based roleplaying games

Striking a balance: simulation vs. storytelling in text-based roleplaying games

Mar 20, 2024

Jan 8, 2026

Guest author Brandon Cross offers advice for MUD developers on how to use storytelling vs. simulation to create a more immersive game.

How game design drives investment, stakes, and conflict in roleplay-intensive (RPI) MUDs

How game design drives investment, stakes, and conflict in roleplay-intensive (RPI) MUDs

Feb 12, 2024

Jan 8, 2026

Within the text-based gaming community, RPIs have a reputation for being toxic cesspools, but it doesn't have to be that way.

Silent Heaven: a supernatural horror MU*

Silent Heaven: a supernatural horror MU*

Feb 1, 2024

Jan 17, 2026

Silent Heaven is a supernatural horror MU* known for its emphasis on story and its relatively non-toxic RP community.

Data Privacy Week: 10 tips for safer gaming [2026]

Data Privacy Week: 10 tips for safer gaming [2026]

Jan 21, 2024

Jan 26, 2026

It's Data Privacy Week! Learn why you should care and what you can do to protect yourself and your communities online.

MU* Staff Appreciation Day: 9 ways to say thanks

MU* Staff Appreciation Day: 9 ways to say thanks

Dec 1, 2023

Jan 8, 2026

December 1st is MU* Staff Appreciation Day! Don't forget to say thank you to the hard-working staffers who make your favorite pastime possible.

Celebrating International MUD Day: 8 ideas

Celebrating International MUD Day: 8 ideas

Nov 15, 2023

Jan 10, 2026

Learn what International MUD Day is and what it's all about. Plus, get ideas for celebrating the holiday with your friends.

EmpireMUD: a player-driven city-builder

EmpireMUD: a player-driven city-builder

Nov 3, 2023

Jan 8, 2026

Khufu shares his experiences building a screen reader-friendly map for his long-running map-based game: EmpireMUD.

Opie: giving back to the MUD community

Opie: giving back to the MUD community

Sep 23, 2023

Jan 8, 2026

Opie, long-time pillar of the MUD community, talks about his free hosting service, how running a MUD can help you get a job, and more.

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