Accessibility

Accessibility tips and advice for game creators, informed by interviews with non-sighted players and quotes from members of the VI community.

Latest posts

LociTerm MUD client and the legacy of The Last Outpost

LociTerm MUD client and the legacy of The Last Outpost

Jan 10, 2026

Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

Jan 8, 2026

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support!

3 Years of Writing Games: a look back

3 Years of Writing Games: a look back

Jan 10, 2026

Compelling insights and key takeaways from the first year of interviews in a single post.

AresMUSH: the next-gen server platform

AresMUSH: the next-gen server platform

Jan 8, 2026

Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

MU* Accessibility Week: 6 ways to take part

MU* Accessibility Week: 6 ways to take part

Jan 10, 2026

It's MU* Accessibility Week! Whether you're a staffer or player, there are ways to get involved and make a difference. Here are a few ideas to get you started.

Evennia: a modern way to create MU*s

Evennia: a modern way to create MU*s

Jan 8, 2026

Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.

Helpfile Spring Cleaning: 10 ways to participate

Helpfile Spring Cleaning: 10 ways to participate

Jan 8, 2026

It's Helpfile Spring Cleaning Week! Here are 10 ways that staff and players can get together to improve their favorite games.

EmpireMUD: a player-driven city-builder

EmpireMUD: a player-driven city-builder

Jan 8, 2026

Khufu shares his experiences building a screen reader-friendly map for his long-running map-based game: EmpireMUD.

Beginner’s guide to MUD soundpacks

Beginner’s guide to MUD soundpacks

Jan 7, 2026

What are MUD soundpacks and how do they enhance the experience for players? Find out in this beginner's guide.

Mudlet’s accessibility updates: an interview with Vadi

Mudlet’s accessibility updates: an interview with Vadi

Jan 9, 2026

Vadi, creator of the popular open-source MUD client Mudlet, talks about the latest accessibility updates and where Mudlet is headed next.

How to create a style guide for your MU*

How to create a style guide for your MU*

Jan 7, 2026

Learn how to create a Builder's Style Guide for your multi-user dungeon (MUD), including what should go in it and where it should live.

How to improve player retention in multi-user (MU*) text games: 15 tips

How to improve player retention in multi-user (MU*) text games: 15 tips

Jan 7, 2026

Learn how to calculate and track player retention in your multi-user (MU*) game, plus 15+ tips for getting players to return.

Alter Aeon MUD: 25+ years of adventure

Alter Aeon MUD: 25+ years of adventure

Jan 5, 2026

Learn about Alter Aeon MUD from Shadowfax, a senior staff member - including how the game got started, tips for other game creators, and more!

The 5 basic multi-user dungeon (MUD) styles and you

The 5 basic multi-user dungeon (MUD) styles and you

Jan 10, 2026

An introduction to the 5 basic MUD styles, including what you can expect and how to find a suitable game.

How to market your text-based game

How to market your text-based game

Jan 7, 2026

What does it take to successfully market your text-based game for free? Find out in this post, which includes accessibility tips and more.

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