Andruid (Page 4)
Latest posts

NukeFire MUD: a co-op text game inspired by pop culture
Hiro and Mo talk about building NukeFire from shared roots, keeping ahead of hungry players, and why the remort system is the game.

Accessibility in a changing MU* landscape: an interview with bscross
Long-time MU* enthusiast Brandon Cross talks about how far the hobby has come - and some of the accessibility hurdles that still remain.

Inside Cryosphere: the satirical sci-fi space MUD
Long-time developer Morwen shares the origins of Cryosphere, the design decisions that shaped the game, and what's coming next.

Lumen et Umbra: re-imagining a world between light and shadow
Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

Too many MUDs, not enough players?
We've all heard it, but is it true? And does that mean it's a lost cause to make a new MUD in 2025? Andruid shares her two cents.

MudVault: a new way to discover MUDs
Asmodeus, creator of MudVault, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.

GoMud: a lightweight engine for building text-based worlds
Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

Federation 2 Community Edition: from hauling cargo to shaping the galaxy
Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

Bridging virtual worlds: past and future of the InterMUD chat network
Long before Discord, MUDs had cross-game chat networks. This post dives into the sometimes dramatic history of InterMUD.
