Andruid (Page 2)
Latest posts

3 Years of Writing Games: a look back
Compelling insights and key takeaways from the first year of interviews in a single post.

Text-based adventure games: from Zork to AI Dungeon
Learn about the history and evolution of text-based adventure games, from the classic Zork to the modern AI Dungeon platform.

MUDing mistakes and surprising lessons learned
Read about a text game blunder I made and the lessons I took away from the experience about mistakes, reputation, and trust in MU* games.

How long should room descriptions be when building a MU*?
New MU* creators and builders often want to know how long their room descriptions should be. Find out in this post.

Making a MUD vs. creating a game: is there a difference?
So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.

SysAdmin Day: celebrating the people who keep our favorite games running
Learn why SysAdmins are important for MU*s, plus ways to celebrate them on SysAdmin Day. Featuring quotes from Opie, Faraday, and Viriato.


