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Latest posts
Federation 2 Community Edition: from hauling cargo to shaping the galaxy
Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.
Bridging virtual worlds: past and future of the InterMUD chat network
Long before Discord, MUDs had cross-game chat networks. This post dives into the sometimes dramatic history of InterMUD.
LociTerm MUD client and the legacy of The Last Outpost
Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.
A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels
Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support!
3 Years of Writing Games: a look back
Compelling insights and key takeaways from the first year of interviews in a single post.
Text-based adventure games: from Zork to AI Dungeon
Learn about the history and evolution of text-based adventure games, from the classic Zork to the modern AI Dungeon platform.
MUDing mistakes and surprising lessons learned
Read about a text game blunder I made and the lessons I took away from the experience about mistakes, reputation, and trust in MU* games.
How long should room descriptions be when building a MU*?
New MU* creators and builders often want to know how long their room descriptions should be. Find out in this post.
Making a MUD vs. creating a game: is there a difference?
So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.