Accessibility

Accessibility tips and advice for game creators, informed by interviews with non-sighted players and quotes from members of the VI community.

Latest posts

LociTerm MUD client and the legacy of The Last Outpost

LociTerm MUD client and the legacy of The Last Outpost

Jun 8, 2025

Jan 10, 2026

Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

May 22, 2025

Jan 8, 2026

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support!

3 Years of Writing Games: a look back

3 Years of Writing Games: a look back

Mar 16, 2025

Jan 10, 2026

Compelling insights and key takeaways from the first year of interviews in a single post.

AresMUSH: the next-gen server platform

AresMUSH: the next-gen server platform

May 19, 2024

Jan 8, 2026

Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

MU* Accessibility Week: 6 ways to take part

MU* Accessibility Week: 6 ways to take part

May 16, 2024

Jan 10, 2026

It's MU* Accessibility Week! Whether you're a staffer or player, there are ways to get involved and make a difference. Here are a few ideas to get you started.

Evennia: a modern way to create MU*s

Evennia: a modern way to create MU*s

Apr 13, 2024

Jan 8, 2026

Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.

Helpfile Spring Cleaning: 10 ways to participate

Helpfile Spring Cleaning: 10 ways to participate

Mar 21, 2024

Jan 8, 2026

It's Helpfile Spring Cleaning Week! Here are 10 ways that staff and players can get together to improve their favorite games.

EmpireMUD: a player-driven city-builder

EmpireMUD: a player-driven city-builder

Nov 3, 2023

Jan 8, 2026

Khufu shares his experiences building a screen reader-friendly map for his long-running map-based game: EmpireMUD.

Beginner’s guide to MUD soundpacks

Beginner’s guide to MUD soundpacks

Aug 26, 2023

Jan 7, 2026

What are MUD soundpacks and how do they enhance the experience for players? Find out in this beginner's guide.

Mudlet’s accessibility updates: an interview with Vadi

Mudlet’s accessibility updates: an interview with Vadi

May 7, 2023

Jan 9, 2026

Vadi, creator of the popular open-source MUD client Mudlet, talks about the latest accessibility updates and where Mudlet is headed next.

How to create a style guide for your MU*

How to create a style guide for your MU*

Apr 3, 2023

Jan 7, 2026

Learn how to create a Builder's Style Guide for your multi-user dungeon (MUD), including what should go in it and where it should live.

How to improve player retention in multi-user (MU*) text games: 15 tips

How to improve player retention in multi-user (MU*) text games: 15 tips

Jan 8, 2023

Jan 18, 2026

Learn how to calculate and track player retention in your multi-user (MU*) game, plus 15+ tips for getting players to return.

Alter Aeon MUD: 25+ years of adventure

Alter Aeon MUD: 25+ years of adventure

Oct 23, 2022

Jan 23, 2026

Learn about Alter Aeon MUD from Shadowfax, a senior staff member - including how the game got started, tips for other game creators, and more!

The 5 basic multi-user dungeon (MUD) styles and you

The 5 basic multi-user dungeon (MUD) styles and you

Aug 13, 2022

Jan 10, 2026

An introduction to the 5 basic MUD styles, including what you can expect and how to find a suitable game.

How to market your text-based game

How to market your text-based game

Jul 25, 2022

Feb 11, 2026

What does it take to successfully market your text-based game for free? Find out in this post, which includes accessibility tips and more.

How to write room descriptions: tips and examples for world-builders

How to write room descriptions: tips and examples for world-builders

Jun 12, 2022

Jan 6, 2026

A guide to writing excellent room descriptions for your text-based game! Also includes prompts and ideas for writing city and wilderness areas.

5 Accessibility improvements in LOTJ MUD

5 Accessibility improvements in LOTJ MUD

Jun 4, 2022

Jan 10, 2026

Staffer and longtime friend Klor shares 5 recent accessibility improvements in LOTJ, a text-based multi-user game set in the Star Wars universe.

MU* help systems: 15+ ideas for improvement

MU* help systems: 15+ ideas for improvement

May 14, 2022

Jan 10, 2026

A great MUD help system has certain features that make it easy to use and maintain. Here are 15+ ideas for game implementors.

Accessibility in TTRPGs: how Wyrmworks Publishing makes tabletop gaming more inclusive

Accessibility in TTRPGs: how Wyrmworks Publishing makes tabletop gaming more inclusive

May 4, 2022

Jan 5, 2026

Learn how Dale of Wyrmworks Publishing is improving accessibility in TTRPGs and making tabletop games more inclusive and fun for all.

Gaming and chronic illness: TBQ talks

Gaming and chronic illness: TBQ talks

Apr 29, 2022

Jan 10, 2026

Writer and roleplayer TBQ talks about her experiences with gaming and chronic illness, including the importance of difficulty modes and patience.

3 Accessibility features in Alter Epoch MU*

3 Accessibility features in Alter Epoch MU*

Apr 17, 2022

Jan 10, 2026

Niamh, implementor of Alter Epoch, shares her advice for improving accessibility in MUDs using practical tips and examples.

Gaming with partial sight: an interview with Aaron

Gaming with partial sight: an interview with Aaron

Apr 10, 2022

Jan 8, 2026

Aaron shares his perspectives on gaming with partial sight and what he looks for in a MUD.

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