Not a supporter, yet? Learn more. Already a supporter? Log in to access your extras.
Bonus tip for GMs: how to make failure fun
Share this post

What if failure didn't have to suck? Learn how to turn failed rolls into fun opportunities for players.
What if failure didn’t have to suck? In this short post, I share one of my favorite GM tips: how to make failed actions feel like part of the fun instead of a dead end.
Learn how to:
- Add surprising twists to failed checks
- Reward creativity even when the dice say no
- Keep the story moving while raising the stakes
Perfect for GMs who want to build player trust without pulling punches.




