Community (Page 3)

Tips and advice for making creating welcoming communities, addressing sources of toxicity, and solving community-related issues in roleplaying games.

Latest posts

What is passive-aggressive RP + 5 examples

What is passive-aggressive RP + 5 examples

Jan 8, 2026

Learn what passive-aggressive RP is, why it's so frustrating for many players, and what you can do about it in your game.

The Free Zone: inclusive RP culture by design

The Free Zone: inclusive RP culture by design

Jan 8, 2026

Ash and Famine introduce their new MUD, The Free Zone, and discuss some of the changes they made to create a more inclusive, welcoming RPI.

How to improve player retention in multi-user (MU*) text games: 15 tips

How to improve player retention in multi-user (MU*) text games: 15 tips

Jan 7, 2026

Learn how to calculate and track player retention in your multi-user (MU*) game, plus 15+ tips for getting players to return.

Ways to welcome and include new players

Ways to welcome and include new players

Jan 8, 2026

Looking for more ways to welcome and include new players? In this post, fellow roleplayer Petal shares her 11 tips for oldbies in RP MUDs.

Erotic roleplay (ERP) and consent in games: what you need to know

Erotic roleplay (ERP) and consent in games: what you need to know

Jan 8, 2026

What is erotic roleplay (ERP)? This post covers what you need to know about ERP and consent in text-based games, plus advice for game admins and staff.

Toxic gaming communities: how to identify and deal with toxic behavior

Toxic gaming communities: how to identify and deal with toxic behavior

Jan 9, 2026

Learn what makes a game or gamer toxic, as well as tips for avoiding toxic gaming communities and handling toxic behavior.

How to market your text-based game

How to market your text-based game

Jan 7, 2026

What does it take to successfully market your text-based game for free? Find out in this post, which includes accessibility tips and more.

5 Accessibility improvements in LOTJ MUD

5 Accessibility improvements in LOTJ MUD

Jan 10, 2026

Staffer and longtime friend Klor shares 5 recent accessibility improvements in LOTJ, a text-based multi-user game set in the Star Wars universe.

Accessibility in TTRPGs: how Wyrmworks Publishing makes tabletop gaming more inclusive

Accessibility in TTRPGs: how Wyrmworks Publishing makes tabletop gaming more inclusive

Jan 5, 2026

Learn how Dale of Wyrmworks Publishing is improving accessibility in TTRPGs and making tabletop games more inclusive and fun for all.

3 Accessibility features in Alter Epoch MU*

3 Accessibility features in Alter Epoch MU*

Jan 10, 2026

Niamh, implementor of Alter Epoch, shares her advice for improving accessibility in MUDs using practical tips and examples.

Gaming with partial sight: an interview with Aaron

Gaming with partial sight: an interview with Aaron

Jan 8, 2026

Aaron shares his perspectives on gaming with partial sight and what he looks for in a MUD.

How to reward players for reporting typos

How to reward players for reporting typos

Jan 8, 2026

Mistakes can undermine the aesthetic of any game. Here are 5 reasons to reward players for reporting game typos.

What is metagaming in RP + 6 examples

What is metagaming in RP + 6 examples

Jan 8, 2026

What is metagaming in RP, and how do you know if it's bad? I break it down for you in this post with several examples.

25 essential multi-user (MU*) game terms and what they mean

25 essential multi-user (MU*) game terms and what they mean

Jan 10, 2026

Tired of sounding like a newb? Check out this list of essential MU* terms. You'll sound like a pro in no time.

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