Ideas/Insights (Page 2)

Articles that explore text-based games, roleplaying, and storytelling. These pieces share ideas, examples, overviews, and thoughtful discussion to help readers better understand the space.

Latest posts

MU* help systems: 15+ ideas for improvement

MU* help systems: 15+ ideas for improvement

May 14, 2022

Jan 10, 2026

A great MUD help system has certain features that make it easy to use and maintain. Here are 15+ ideas for game implementors.

7 Great reasons to play a text-based RPG

7 Great reasons to play a text-based RPG

Mar 26, 2022

Jan 10, 2026

In this post, I offer 7 great reasons to play a text-based RPG, whether it's a multi-user dungeon or a chatroom-based game.

List of character flaws (150+) with examples for writers and roleplayers

List of character flaws (150+) with examples for writers and roleplayers

Mar 18, 2022

Jan 8, 2026

A list of character flaws you can use to make your characters more dynamic, relatable, and compelling. Over 150+ options, plus examples for writers and roleplayers.

What is metagaming in RP + 6 examples

What is metagaming in RP + 6 examples

Mar 17, 2022

Jan 8, 2026

What is metagaming in RP, and how do you know if it's bad? I break it down for you in this post with several examples.

25 essential multi-user (MU*) game terms and what they mean

25 essential multi-user (MU*) game terms and what they mean

Mar 16, 2022

Jan 10, 2026

Tired of sounding like a newb? Check out this list of essential MU* terms. You'll sound like a pro in no time.

4 Types of multiplayer writing games you can play online for free

4 Types of multiplayer writing games you can play online for free

Mar 13, 2022

Jan 10, 2026

Learn about 4 types of multiplayer writing games you can play online for free. Includes examples and popular game directories.

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Frequently Asked Questions

What is the Ideas/Insights category?

Ideas/Insights is for articles that explore text-based games, roleplaying, and storytelling from a practical or historical angle. These posts focus on understanding how things work, why certain patterns appear, and what creators and players can learn from them.

What kind of content appears in this category?

Topics in this category often include game design approaches, roleplay practices, community dynamics, writing considerations, and common challenges found in text-based games.

How is Ideas/Insights different from Guides?

Ideas/Insights articles are exploratory and explanatory. They aim to help readers think through a topic or situation.

How is Ideas/Insights different from Essays?

Ideas/Insights focuses on understanding and navigation. Essays focus on developing and examining a particular perspective or line of reasoning.

Who is this category for?

Ideas/Insights is for players, writers, admins, and designers who want a clearer understanding of text-based games and the communities around them.

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