Essays

Thought-provoking essays that dig into ideas, tensions, and big questions around text-based games and their communities.

Latest posts

Striking a balance: simulation vs. storytelling in text-based roleplaying games

Striking a balance: simulation vs. storytelling in text-based roleplaying games

Mar 20, 2024

Jan 8, 2026

Guest author Brandon Cross offers advice for MUD developers on how to use storytelling vs. simulation to create a more immersive game.

How game design drives investment, stakes, and conflict in roleplay-intensive (RPI) MUDs

How game design drives investment, stakes, and conflict in roleplay-intensive (RPI) MUDs

Feb 12, 2024

Jan 8, 2026

Within the text-based gaming community, RPIs have a reputation for being toxic cesspools, but it doesn't have to be that way.

Frequently Asked Questions

What is the Essays category?

The Essays category is for articles that take a closer look at questions, tensions, and trade-offs in text-based games and roleplaying communities.

What kind of writing appears here?

Essays may explore why certain design choices matter, how community dynamics develop, or where different approaches come into conflict.

How are Essays different from Ideas & Insights?

Ideas & Insights articles are primarily about understanding concepts or context. Essays go further by spending time developing a particular line of thought, asking harder questions, or unpacking the implications.

Are Essays meant to provide answers or instructions?

Not usually. Essays are less about giving definitive answers and more about exploring how and why things work the way they do. They’re intended to provoke reflection, encourage discussion, or offer a way of thinking about a topic rather than a checklist to follow.

Who are Essays for?

Essays are for readers who enjoy reflective, slower-paced reading and want to engage more deeply with the design, culture, and long-term health of text-based games and their communities.

Support this project