Brandon Cross
Short bio
Brandon Cross has been a MUDder since 2013. He’s since taken up the staffer role, both as a builder and a coder. In his journey of trying to build and enhance virtual worlds, he’s learned several lessons along the way, and he hopes to impart some of them so that future MUD developers might avoid some of the traps that can eat time and cause stress and frustration.
Latest posts

Striking a balance: simulation vs. storytelling in text-based roleplaying games
March 20, 2024
Guest author Brandon Cross offers advice for MUD developers on how to use storytelling vs. simulation to create a more immersive game.