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MUD level design: how I built an immersive 75-room area in 28 days (without AI)
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Learn how I built a 75-room zombie theme park area in 28 days without AI.
Want a behind-the-scenes look at MUD area design? 🧱🧟🎢
In this post, I walk through how I built a zombie-infested amusement park area for a post-apocalyptic roleplay MUD.
You’ll get:
- My personal approach to level design
- Mapping strategies (with real examples)
- Room descriptions, ambiance details, and samples
- A breakdown of “challenge exits” and how I used them
Perfect if you’re a builder, storyteller, or just curious how the sausage gets made.
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