Game Design (Page 3)

Practical advice for game creators, developers, and admins. Includes everything from considerations of game mechanics to player retention.

Latest posts

10 Ways to support your favorite text games and game creators

10 Ways to support your favorite text games and game creators

Jan 7, 2026

Discover 10 ways to support your favorite text games and game creators, especially indie games that could use the marketing boost.

Alter Aeon MUD: 25+ years of adventure

Alter Aeon MUD: 25+ years of adventure

Jan 5, 2026

Learn about Alter Aeon MUD from Shadowfax, a senior staff member - including how the game got started, tips for other game creators, and more!

Toxic gaming communities: how to identify and deal with toxic behavior

Toxic gaming communities: how to identify and deal with toxic behavior

Jan 9, 2026

Learn what makes a game or gamer toxic, as well as tips for avoiding toxic gaming communities and handling toxic behavior.

How to market your text-based game

How to market your text-based game

Jan 7, 2026

What does it take to successfully market your text-based game for free? Find out in this post, which includes accessibility tips and more.

MU* help systems: 15+ ideas for improvement

MU* help systems: 15+ ideas for improvement

Jan 10, 2026

A great MUD help system has certain features that make it easy to use and maintain. Here are 15+ ideas for game implementors.

3 Accessibility features in Alter Epoch MU*

3 Accessibility features in Alter Epoch MU*

Jan 10, 2026

Niamh, implementor of Alter Epoch, shares her advice for improving accessibility in MUDs using practical tips and examples.

How to reward players for reporting typos

How to reward players for reporting typos

Jan 8, 2026

Mistakes can undermine the aesthetic of any game. Here are 5 reasons to reward players for reporting game typos.

Previous
Support this project