Game Design (Page 2)

Practical advice for game creators, developers, and admins. Includes everything from considerations of game mechanics to player retention.

Latest posts

Celebrating Player Appreciation Week

Celebrating Player Appreciation Week

Sep 4, 2023

Jan 8, 2026

Held annually starting the 3rd Monday of September, Player Appreciation Week honors the players of text-based games and their communities.

Mystavaria MUD: a world of dreams and magic

Mystavaria MUD: a world of dreams and magic

Jul 14, 2023

Jan 7, 2026

Creators Alora and Aion share their experiences developing Mystavaria, a new fantasy MUD that features dream magic.

How to create a style guide for your MU*

How to create a style guide for your MU*

Apr 3, 2023

Jan 7, 2026

Learn how to create a Builder's Style Guide for your multi-user dungeon (MUD), including what should go in it and where it should live.

The Free Zone: inclusive RP culture by design

The Free Zone: inclusive RP culture by design

Feb 8, 2023

Jan 8, 2026

Ash and Famine introduce their new MUD, The Free Zone, and discuss some of the changes they made to create a more inclusive, welcoming RPI.

How to measure player activity in text games

How to measure player activity in text games

Jan 18, 2023

Jan 7, 2026

Learn tips for asking the right questions and steering clear of common pitfalls when measuring player activity.

How to improve player retention in multi-user (MU*) text games: 15 tips

How to improve player retention in multi-user (MU*) text games: 15 tips

Jan 8, 2023

Jan 18, 2026

Learn how to calculate and track player retention in your multi-user (MU*) game, plus 15+ tips for getting players to return.

10 Ways to support your favorite text games and game creators

10 Ways to support your favorite text games and game creators

Nov 21, 2022

Jan 7, 2026

Discover 10 ways to support your favorite text games and game creators, especially indie games that could use the marketing boost.

Alter Aeon MUD: 25+ years of adventure

Alter Aeon MUD: 25+ years of adventure

Oct 23, 2022

Jan 23, 2026

Learn about Alter Aeon MUD from Shadowfax, a senior staff member - including how the game got started, tips for other game creators, and more!

Toxic gaming communities: how to identify and deal with toxic behavior

Toxic gaming communities: how to identify and deal with toxic behavior

Aug 19, 2022

Jan 9, 2026

Learn what makes a game or gamer toxic, as well as tips for avoiding toxic gaming communities and handling toxic behavior.

How to market your text-based game

How to market your text-based game

Jul 25, 2022

Feb 11, 2026

What does it take to successfully market your text-based game for free? Find out in this post, which includes accessibility tips and more.

MU* help systems: 15+ ideas for improvement

MU* help systems: 15+ ideas for improvement

May 14, 2022

Jan 10, 2026

A great MUD help system has certain features that make it easy to use and maintain. Here are 15+ ideas for game implementors.

3 Accessibility features in Alter Epoch MU*

3 Accessibility features in Alter Epoch MU*

Apr 17, 2022

Jan 10, 2026

Niamh, implementor of Alter Epoch, shares her advice for improving accessibility in MUDs using practical tips and examples.

How to reward players for reporting typos

How to reward players for reporting typos

Mar 19, 2022

Jan 8, 2026

Mistakes can undermine the aesthetic of any game. Here are 5 reasons to reward players for reporting game typos.

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