Game Design (Page 2)
Practical advice for game creators, developers, and admins. Includes everything from considerations of game mechanics to player retention.
Latest posts

Celebrating Player Appreciation Week
Held annually starting the 3rd Monday of September, Player Appreciation Week honors the players of text-based games and their communities.

Mystavaria MUD: a world of dreams and magic
Creators Alora and Aion share their experiences developing Mystavaria, a new fantasy MUD that features dream magic.

How to create a style guide for your MU*
Learn how to create a Builder's Style Guide for your multi-user dungeon (MUD), including what should go in it and where it should live.

How to measure player activity in text games
Learn tips for asking the right questions and steering clear of common pitfalls when measuring player activity.

How to improve player retention in multi-user (MU*) text games: 15 tips
Learn how to calculate and track player retention in your multi-user (MU*) game, plus 15+ tips for getting players to return.

10 Ways to support your favorite text games and game creators
Discover 10 ways to support your favorite text games and game creators, especially indie games that could use the marketing boost.

Alter Aeon MUD: 25+ years of adventure
Learn about Alter Aeon MUD from Shadowfax, a senior staff member - including how the game got started, tips for other game creators, and more!

How to market your text-based game
What does it take to successfully market your text-based game for free? Find out in this post, which includes accessibility tips and more.

MU* help systems: 15+ ideas for improvement
A great MUD help system has certain features that make it easy to use and maintain. Here are 15+ ideas for game implementors.

3 Accessibility features in Alter Epoch MU*
Niamh, implementor of Alter Epoch, shares her advice for improving accessibility in MUDs using practical tips and examples.

How to reward players for reporting typos
Mistakes can undermine the aesthetic of any game. Here are 5 reasons to reward players for reporting game typos.

