Interviews (Page 2)

Conversations with writers, roleplayers, developers, and community members working in and around text-based games.

Latest posts

EmpireMUD: a player-driven city-builder

EmpireMUD: a player-driven city-builder

Nov 3, 2023

Jan 8, 2026

Khufu shares his experiences building a screen reader-friendly map for his long-running map-based game: EmpireMUD.

AwakeMUD: a community-first Shadowrun game

AwakeMUD: a community-first Shadowrun game

Oct 28, 2023

Jan 8, 2026

Learn how AwakeMUD CE earned the "CE" in its name, what that two-letter acronym stands for, and what it means to its creators and staff.

Opie: giving back to the MUD community

Opie: giving back to the MUD community

Sep 23, 2023

Jan 8, 2026

Opie, long-time pillar of the MUD community, talks about his free hosting service, how running a MUD can help you get a job, and more.

Mystavaria MUD: a world of dreams and magic

Mystavaria MUD: a world of dreams and magic

Jul 14, 2023

Jan 7, 2026

Creators Alora and Aion share their experiences developing Mystavaria, a new fantasy MUD that features dream magic.

Mudlet’s accessibility updates: an interview with Vadi

Mudlet’s accessibility updates: an interview with Vadi

May 7, 2023

Jan 9, 2026

Vadi, creator of the popular open-source MUD client Mudlet, talks about the latest accessibility updates and where Mudlet is headed next.

The Free Zone: inclusive RP culture by design

The Free Zone: inclusive RP culture by design

Feb 8, 2023

Jan 8, 2026

Ash and Famine introduce their new MUD, The Free Zone, and discuss some of the changes they made to create a more inclusive, welcoming RPI.

Alter Aeon MUD: 25+ years of adventure

Alter Aeon MUD: 25+ years of adventure

Oct 23, 2022

Jan 5, 2026

Learn about Alter Aeon MUD from Shadowfax, a senior staff member - including how the game got started, tips for other game creators, and more!

5 Accessibility improvements in LOTJ MUD

5 Accessibility improvements in LOTJ MUD

Jun 4, 2022

Jan 10, 2026

Staffer and longtime friend Klor shares 5 recent accessibility improvements in LOTJ, a text-based multi-user game set in the Star Wars universe.

Accessibility in TTRPGs: how Wyrmworks Publishing makes tabletop gaming more inclusive

Accessibility in TTRPGs: how Wyrmworks Publishing makes tabletop gaming more inclusive

May 4, 2022

Jan 5, 2026

Learn how Dale of Wyrmworks Publishing is improving accessibility in TTRPGs and making tabletop games more inclusive and fun for all.

Gaming and chronic illness: TBQ talks

Gaming and chronic illness: TBQ talks

Apr 29, 2022

Jan 10, 2026

Writer and roleplayer TBQ talks about her experiences with gaming and chronic illness, including the importance of difficulty modes and patience.

3 Accessibility features in Alter Epoch MU*

3 Accessibility features in Alter Epoch MU*

Apr 17, 2022

Jan 10, 2026

Niamh, implementor of Alter Epoch, shares her advice for improving accessibility in MUDs using practical tips and examples.

Gaming with partial sight: an interview with Aaron

Gaming with partial sight: an interview with Aaron

Apr 10, 2022

Jan 8, 2026

Aaron shares his perspectives on gaming with partial sight and what he looks for in a MUD.

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Frequently Asked Questions

What is the Interviews category?

Interviews includes conversations with people working in and around text-based games. These pieces focus on individual experiences, projects, and perspectives, allowing creators and community members to speak in their own words.

What kinds of interviews appear here?

Interviews may include developers, writers, roleplayers, admins, tool creators, archivists, or long-time community members. Topics range from current projects and past experiences to broader reflections on the hobby.

How are people chosen for interviews?

Most interviews come from recommendations by past interviewees or word of mouth within the community. People are often suggested because they’re working on something interesting, unique, or worth highlighting.

Can these interviews be shared or quoted?

Yes. Please credit the interviewee and link back to the original interview when possible so readers can explore the full conversation.

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