Interviews (Page 2)
Conversations with writers, roleplayers, developers, and community members working in and around text-based games.
Latest posts

EmpireMUD: a player-driven city-builder
Khufu shares his experiences building a screen reader-friendly map for his long-running map-based game: EmpireMUD.

Opie: giving back to the MUD community
Opie, long-time pillar of the MUD community, talks about his free hosting service, how running a MUD can help you get a job, and more.

Mystavaria MUD: a world of dreams and magic
Creators Alora and Aion share their experiences developing Mystavaria, a new fantasy MUD that features dream magic.

Mudlet’s accessibility updates: an interview with Vadi
Vadi, creator of the popular open-source MUD client Mudlet, talks about the latest accessibility updates and where Mudlet is headed next.

Alter Aeon MUD: 25+ years of adventure
Learn about Alter Aeon MUD from Shadowfax, a senior staff member - including how the game got started, tips for other game creators, and more!

3 Accessibility features in Alter Epoch MU*
Niamh, implementor of Alter Epoch, shares her advice for improving accessibility in MUDs using practical tips and examples.
Frequently Asked Questions
What is the Interviews category?
Interviews includes conversations with people working in and around text-based games. These pieces focus on individual experiences, projects, and perspectives, allowing creators and community members to speak in their own words.
What kinds of interviews appear here?
Interviews may include developers, writers, roleplayers, admins, tool creators, archivists, or long-time community members. Topics range from current projects and past experiences to broader reflections on the hobby.
How are people chosen for interviews?
Most interviews come from recommendations by past interviewees or word of mouth within the community. People are often suggested because they’re working on something interesting, unique, or worth highlighting.
Can these interviews be shared or quoted?
Yes. Please credit the interviewee and link back to the original interview when possible so readers can explore the full conversation.





