---
title: "Erotic roleplay (ERP) and consent in games: what you need to know"
url: "https://writing-games.org/understanding-erotic-roleplay-and-consent/"
canonical: "https://writing-games.org/understanding-erotic-roleplay-and-consent/"
type: "post"
published: "2022-09-08T17:54:57-05:00"
modified: "2026-05-11T08:15:27-05:00"
author: "Andruid"
author_url: "https://writing-games.org/author/andruid/"
author_bio: "Andruid (she/her) is a writer, roleplayer, storyteller, and nerd who tries to live by Bill and Ted wisdom, i.e. \"Be excellent to each other.\" She created Writing Games to share lessons learned and to introduce new players to the world of text-based games."
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---

# Erotic roleplay (ERP) and consent in games: what you need to know

Let's face it: when it comes to online multiplayer games, sexually explicit roleplay is nothing new.

One of the reasons these games are so popular is that they allow people to escape, pretend, and share fantasies together.

So it should come as no surprise that people engage in physically intimate and erotic scenes, as well - both in video games and those played primarily through text.

However, with erotic roleplay comes **a number of risks for players**, and it's important to be aware of and understand those risks.

As I'll explain later in this post, it's important to understand the risks *even if you have no intention of engaging in sexually explicit roleplay yourself*.

***Content warning:** this article contains mention of sexual assault.*

## What is erotic roleplay?

**Erotic roleplay**, often abbreviated as [ERP](#context-note-337bf9a9), is any roleplay focused on physical intimacy – especially roleplay leading up to and including sexually explicit behavior.

ERP can occur in both video games and text-based games, such as chatroom RPGs and [multi-user dungeons (MUDs)](https://writing-games.org/beginners-guide-to-multi-user-dungeons/). In MUDs, ERP may also be referred to as *mudsex*, *moosex*, or *Tinysex*.

## What is consent in RP?

In multiplayer games, the concept of [consent](#context-note-237b015d) has to do with whether – and to what extent – certain things can happen to your character without your permission.

When a roleplaying game is described as **nonconsensual**, this means that there are things that can happen to your character without your permission, such as injury, illness, or even [permanent death](#context-note-a7805c84).

### The role of consent

Consent is important for many kinds of roleplay, not just ERP.

It's the often unspoken, unwritten rule that keeps players happy and forms the foundation of trust that is necessary for player-driven stories and events.

When consent is present, it generally means that players are having a good time and want to continue. When consent is not present, it means that players are uncomfortable with the way the roleplay is proceeding.

### Consent vs. non-consent

When players choose to play games with nonconsensual elements, they accept the fact that **bad things can happen** to their character later without their permission.

Examples of nonconsensual gameplay include:

- injury
- permanent death
- player-killing (PKs)
- disease

Nonconsensual elements are more common in MUDs where underlying code is used to dictate characters' limits/abilities and decide the outcome of events.

There's also something called **consensual non-consent roleplay** ([CNC RP](#context-note-767f5aa4)), which is when players agree beforehand to [act out scenes](https://www.vice.com/en/article/consensual-non-consent-meaning/) of a non-consensual nature, such as those containing bondage or violence.

Be aware that some games do allow ***nonconsensual* sexual violence**. This means that when you play these games, your character could potentially be sexually assaulted *without* your consent.

Always read the rules before you invest your time in a game, especially if it's a game with mature/adult themes.

### Implicit vs. explicit consent

![The word u0022consentu0022 in the dictionary, up close.](https://writing-games.org/wp-content/uploads/2022/09/Consent-defined.webp)The concept of consent is key to safer roleplay.With physically intimate or erotic roleplay, consent between players can come in two forms: implicit or explicit.

- **Implicit consent** is when a player is *assumed* to give their permission by the very act of their current or past participation.
- **Explicit consent** is when a player *actually says* they give their permission for something to happen.

Most roleplay that occurs in online multiplayer games happens with players' *implicit*, rather than explicit, consent.

In fact, many - if not most - games don't even address the idea of consent at all.

If and when players choose to engage in ERP, it's often either against the rules (such as in [World of Warcraft](https://vocal.media/gamers/warcraft-roleplaying-guide-consent-courtesy-and-adult-themes), for example), or players are assumed to have given their consent for that roleplay to occur (i.e. implied consent).

## Why explicit consent is important for erotic roleplay

When it comes to roleplaying, explicit consent is important for online ERP for the same reasons it's important offline: **it's healthier and safer for everyone involved**.

To quote an acquaintance, "When it comes to erotic RP, it's never better to beg forgiveness than to ask for permission."

Sure, it might feel awkward halting the action to ask if it's okay to proceed, but it's far better than disrespecting your roleplaying partner or **causing them harm**.

### How to ask for consent

Asking for consent should be simple and straightforward and can be done in-character (IC) or [out-of-character (OOC)](#context-note-mp17jyfw-3igxq).

If you're unsure about where the other player stands, asking out of character is the safest approach. Some games may even *require* that consent be obtained OOC.

Simply stop the scene before it gets hot and heavy and say something like, "Hey, it looks like this scene is heading toward X. Is that all right with you?"

Or, "Is it okay with you if our characters do X?"

Note how both of these questions are being posed out of character. You, the player, are making sure that the other player is comfortable with proceeding.

If your roleplaying partner says no or indicates a preference to [fade to black](#context-note-e0c27f65), **respect their wishes**. Don't proceed without their permission. *No means no.*

### How to handle a request for consent

Let's flip the roles for a moment and say that you're on the receiving end of another player's request for permission.

What do you do?

You should give them an **honest, straightforward answer** that reflects your comfort level.

For example, "I'm comfortable with our characters doing X but not Y." Or, "I'm okay with X, but let's fade-to-black."

And if you're playing an RP-intensive game, *do not* get bent out of shape if your RP partner breaks immersion to pop the consent question. Seriously.

Prioritizing immersion above the well-being of players is one of the ways that roleplay-intensive games can become [toxic](https://writing-games.org/toxic-gaming-communities/).

Immersion is *never* more important than players' health and safety. If your RP partner is showing respect for you as a human being, that's awesome. Some games could use a lot more of that. Don't set a bad precedent by dissing their efforts.

### Limitations of consent

Keep in mind that even in games that require explicit consent from players, the concept of consent still has limitations.

For example, there's no way to be sure that the person on the other end of the screen is **legally old enough to give their consent**.

And the minimum age [varies by state](https://aspe.hhs.gov/reports/statutory-rape-guide-state-laws-reporting-requirements-1), by the way.

You might think you can tell the difference, and you wouldn't be the first person to make that assumption. I started roleplaying online when I was 14, and I was often mistaken for someone much older. It wasn't uncommon for me to receive advances from people who turned out to be full-on adults!

Another situation where consent might fall short in a multiplayer game is when a scene is **interrupted or monitored by a third party** to whom consent has *not* been given.

For example, imagine a player walking into a scene accidentally and reading an erotic passage they didn't intend to see and that wasn't meant for them.

These things can and do happen in multiplayer games.

**Remember:** consent granted toward one player doesn't count for everyone else, and even if consent is given once, it doesn't necessarily "carry over" to every scene thereafter.

## Things to keep in mind during your text-based gaming adventures

Whether you're a player or a staffer, below are some things to consider during your roleplaying adventures, even if you don't intend to engage in erotic roleplay yourself.

I don't bring these things to your attention to scare you.

Rather, my intention is to make sure that you're **informed**.

### 1. Age requirements

Text-based games with adult themes (such as war, sex, or violence) will often require players to be at least 18 years of age to play.

However, for most of these games, there is **no easy, straightforward way for staff to enforce an age limit**.

![The word EXCUSES written inside a circle with a diagonal line.](https://writing-games.org/wp-content/uploads/2022/09/No-excuses.webp)MUDs with mature/adult themes often have age requirements but no easy way to enforce them.(I'm not saying it's impossible, mind. See [this r/MUD thread](https://www.reddit.com/r/MUD/comments/wtan2k/rpis_and_age_verification/) for additional thoughts/ideas.)

The point is, staffers aren't checking government-issued IDs at the door, which means it's entirely possible that the game has underage players.

Be aware that in some states, ignorance is *not* a legal defense, and cybersex with a minor is **considered a crime**.

You *can* ask the player to confirm that they're 18 years or older before you proceed to ERP. However, if you're even the least bit skeptical about their age, it's better to err on the side of caution and avoid ERP with that player.

### 2. Privacy and confidentiality

Another thing to keep in mind is that **most MUDs do not offer secure connections**.

Without a secure connection, data is unencrypted as it passes back and forth between your computer and the server. A network admin or anyone on the same WiFi as you could potentially see the text you send or receive from the game.

![Open padlock and the word PRIVACY underneath it.](https://writing-games.org/wp-content/uploads/2022/09/Privacy-unlocked.webp)When playing multiplayer text-based games, your privacy isn't guaranteed.On top of that, the admins and staff in most MUDs have commands that allow them to snoop on or log players' activities without their knowledge or consent.

While these commands are often meant for monitoring players suspected of [twinking](#context-note-59355fe9) and [metagaming](https://writing-games.org/metagaming-in-roleplay/), the MUD community is **full of horror stories** about staffers using their elevated privileges to silently observe, comment on, and even ridicule players for engaging in erotic roleplay.

Finally, bear in mind that anything that happens in a text-based game can be logged, which means [bad faith actors](https://writing-games.org/toxic-gaming-communities/) can use logs of erotic or intimate scenes to [doxx](#context-note-mp17o96i-j7c6s) or blackmail other players.

In short, **do not assume that your roleplay (erotic or otherwise) is ever truly private.**

If in doubt, do some research on the game you're playing. If you see a lot of reviews on r/MUD about abusive staff or players, for example, you may want to limit or avoid ERP altogether in that game.

### 3. Sexual harassment and discrimination

Remember that most MUDs are run by **volunteers and hobbyists**, not therapists or certified HR professionals.

As hobbyists, staffers aren't necessarily trained on how to recognize and address sexual harassment or discrimination, especially in the context of text-based games.

At best, they have some training through their real-life job; at worst, they may be regular offenders themselves.

The same is true for players.

![The word NO! spelled out on a monitor.](https://writing-games.org/wp-content/uploads/2022/09/No-means-no.webp)Not everyone understands that no means no.If a game's rules forbid something from happening without OOC consent, and that thing happens without your consent, my recommendation is to:

1. Pause the scene immediately and ask the offending player to stop.
2. If they refuse to stop, it's now clearly a policy case. The other player has broken the rules. Leave the scene and report the player to staff with a log of what happened.
3. Use the game's built-in tools to block or ignore the player if necessary.

Situations like this are why it's a good idea to **keep logs of all your interactions** in the game.

If you're ever in a situation where another player has broken the rules, you'll have evidence to present to the game's admins.

Evidence is important because it can help others make **informed decisions faster** than if they have to monitor players for future bad behavior or try to unravel the truth from conflicting accounts.

### 4. Thematic vs. unthematic roleplay

Finally, keep in mind that a game's theme can dictate what kinds of intimacy are acceptable - and between whom.

This is most often seen in games that consider themselves “historical” or "historically-based," though it can also be true of games based on fictional settings.

In historical games, behavior such as **cross-dressing** or **same-sex relationships** may be frowned upon or even punished in character.

At the same time, marriages and sexual relationships with **underage characters** may be permissible.

![Person in a dress sitting beside a candelabra while knitting.](https://writing-games.org/wp-content/uploads/2022/09/Renaissance-woman-knitting.webp)Games with historical themes often revolve around maintaining an IC culture of heteronormativity.Again - and I cannot stress this enough - do read and understand the rules *before* you invest your time in a game.

And not just the rules. If it's a roleplay-enforced game, read the cultural [helpfiles](https://writing-games.org/mud-help-systems-ideas-for-improvement/), as well. Make sure you know what you're getting into before you play.

If a game has themes that make you uncomfortable (e.g. institutionalized homophobia, transphobia, or pedophilia), it's probably not a great fit.

## Approaches and alternatives to erotic roleplay

Not everyone looking for romantic RP is interested in erotic RP, and not everyone interested in erotic RP is just looking for sexual gratification.

Erotic roleplay can also be a means for character development or part of a [character's story arc](https://writing-games.org/character-arc-roadmap-in-roleplay/).

If sexually explicit roleplay isn't your jam, however, there are ways to approach romance and intimacy between characters without going into graphic detail.

Here are a few variations commonly used by players:

- **fade to black (FTB)** - players "fade out" of an intimate scene before things get too steamy, similar to what happens in movies.
- **fast forward** - players jump ahead to some point after the sex act took place, such as lounging in bed afterward.
- **summarizing** - players briefly summarize the intimacy in words that wouldn't make anyone's grandma blush.

If you decide you *do* want to try erotic RP, you might consider using **a safeword** with your partner(s).

In [BDSM roleplay in real life](https://en.wikipedia.org/wiki/BDSM), a safeword is a way for participants to indicate that something is not part of the game. It's a codeword that means, "Stop the roleplay, we need to talk as equals."

For that reason, a safeword policy also lends itself well to text-based roleplaying games. The safeword makes it clear that *the player*, not the character, is asking for a timeout. Players can then discuss their comfort levels with certain activities before they proceed.

## Tips and suggestions for game admins / staff

Below are some tips and suggestions for game staff, informed by what I've seen over the years in various games and communities.

As the folks with power and authority, staff bear more responsibility when it comes to upholding the rules of the game.

For example, players will often adopt staff behavior, either consciously or unconsciously, as the example to live by and will repeat staffers' language and claims in arguments with other players.

A staff member's words carry weight, which is why it's even more important for them to watch what they say - as exhausting as that may sound.

So here's my advice:

- First of all, keep it professional. If something isn't against the rules, **don't [ridicule or shame](https://www.psychologytoday.com/us/blog/kink-outside-the-box/202008/kink-shaming-how-did-we-get-here) other players for doing it**. You're of course entitled to your opinions, but if you insist on expressing them in a way that ostracizes, marginalizes, or belittles other players, what you're actually doing is promoting [a toxic community](https://writing-games.org/toxic-gaming-communities/).
- Along those same lines: don't use your elevated privileges for the sole purpose of eavesdropping on players' erotic scenes without their consent. It undermines players' trust in staff (and not just in your game, but for every game they play after) and likewise contributes to a culture of toxicity.
- Make sure the topic of consent is addressed in your game's rules. Are there activities or outcomes that do or do not require a player's explicit consent? If so, outline these clearly in the helpfiles and/or on the website. Use examples where appropriate.
- Also, make sure players **know early on what they're getting into**. For example, if your game has a [rape command](https://mud.co.uk/richard/oadec90.htm), be upfront about it. Don't let it be something that players only discover after weeks or months of investing their time in the game. Failing to inform players is not only irresponsible but runs the risk of causing them avoidable harm.
- If your game has mature adult themes, consider instituting an age minimum (18+), as well as a **safeword policy**. For example, Tapestries MUCK uses a [universal safeword command](https://www.fur.com/tapestries/wiki/Policy_Safeword). A good safeword policy allows players the freedom to explore IC while maintaining a culture of OOC respect.
- If player consent is required for sexual activity between characters, consider coding it in with a **consent command**. Make it so that consent can be granted to individuals or revoked at any time. This will ensure that other commands (breed, sex, etc.) cannot be used on a character without the player's permission.
- Empower players with a **consent checklist**. Read [this interview with Jumpscare](https://writing-games.org/silent-heaven-supernatural-horror-game/) to find out how she implemented a checklist in her horror game.
- Consider instituting a **graphic command** to alert everyone in the room that the roleplay is becoming too graphic for someone's comfort. When used, players must immediately scale back the level of graphic detail in their emotes, regardless of the nature of the scene.
- Finally, if you're a game owner, you might even consider requiring yourself and your fellow staff to undergo free training to better recognize the signs of sexual harassment - just as you would with a real-life job.

That's it from me this time. I hope you found today's post useful.

Remember to respect others' boundaries, stay safe, and have fun!

If you have time, I also recommend listening to [Episode 93 of the Darknet Diaries](https://darknetdiaries.com/episode/93/) podcast. Although not about MUDs or MUD chats, it does tell an interesting story about the Kik social platform and underage users.